Tag: Path of the Traveler

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  • Traveler

    This path is the study of altering Corpus to allow for various kinds of movement. The symptoms of this path are temporary insubstantial images that echo the ghost’s faster motions, whether a quick punch or a sudden stop from a run. [[Ethereal Sidestep …

  • Ethereal Sidestep

    You can teleport yourself a short distance. As a standard action, you can instantly transfer yourself from your current location to any other spot within 30 feet. You always arrive at exactly the spot desired - whether by simply visualizing the area or by …

  • Ethereal Gate

    An ethereal gate is, quite simply, a gateway to the Ethereal Plane. The Wraith can engage in a 10 minute ritual to make an Ethereal gate appear on either the Material or Ethereal plane. It appears as a standard doorway (8 feet high and 3 feet wide) made …

  • Full Manifestation

    While on the Ethereal plane, you can manifest onto the Material plane in your incorporeal, raw psyche state, as a standard action, without your Corpus. You must succeed at a Focus check (DC: 15) to do so, and you are only able to do so for a number of …

  • Wraith Flight

    You can fly at your normal land speed. *Prerequisites:*Hover *Special:* You may take this feat multiple times. Each time you take it, your flight speed increases by 10 feet. [[Traveler | Back to Traveler]]

  • Storm Robes

    With this Numina, a Wratih can create protective robes that ward off Ether Cyclone effects. Weaving the Ethereal Plane itself like a cloak around her Psyche, the wraith can weather almost any storm. As a standard action, the Wraith may roll a Focus check …

  • Incorporeal Form

    You can become incorporeal even when you would otherwise be forced to manifest fully. When your Corpus is manifested on the Material Plane, as a standard action, you can make a Focus check (DC 15) to become incorporeal for a number of rounds equal to half …

  • Hover

    The Wraith's body becomes naturally buoyant. This buoyancy allows it to fly at a speed of 5 feet with perfect maneuverability. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range. In effect, the Wraith is able …

  • Wraith Jump

    The Wraith is able to transport themselves as a Standard action to one of their [[Fetters]] or [[Haunts]]. This can be done on any plane of existence save Purgatory, although certain effects may be able to negate their ability to return. The Wraith must …

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